Gaming in e-democracy
A presentation by Ben Whitnail of Delib on games and narrative in e-democracy:
- Just because young people are on the internet and you are on the internet - doesn't mean you're going to meet.
- The big question: why would anyone want your content?
- Online is about choice, driven by search, people find what their looking for - not what you want to present to them.
- Casual games act as a motivation for people to come and visit your content.
- Games are growing as a marketting tool. Branded games. Viral games.
- Games are great communication tools
- Incentive and reward
- Structure and narrative
- Interaction and exploration (for education / informing)
- Inputs and information capture (for consultation)
- Personalised, shareable experience (for peer-to-peer collaboration)
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"You could learn a lot about someone from watching the way they play the Sims"
Types of games:

